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t’s hard to say why Grand Theft Auto is so much fun to play, since many
people seem to get bored with it quickly. The simplicity of the gameplay
might be one factor: You spend most of your time driving a little car
through city streets, collecting points for committing crimes. It might
sound like a good time initially, but for how long? For many, the answer
will be "not very long."
So what type of gamer will enjoy GTA? Let’s reflect on your childhood
for the answer. First, did you like Hot Wheels and Matchbox cars a lot
when you were a kid? Second, did you spend most of your time ramming the
aforementioned toy cars into one another and lighting them on fire?If
you answered "yes" to these questions, there’s a good chance you’ll
enjoy .
But enough psychoanalysis. Sure, it’s fun to cruise around the cities in
GTA, running over innocent pedestrians and hijacking cars, then using
them to crash into others for points. But your real purpose in the game
is trying to get noticed by the local crime syndicate. To do that, you
must successfully complete jobs for big points. Get enough points, and
you’ll advance to the next level and go on to other cities and bigger
jobs. The more successful you are, the more difficult the jobs get. Some
will be in multiple parts; others will have a time limit. And just
because you work for the wrong side of the law doesn’t mean you’re safe
from harm. Blow up a car with a rocket launcher while standing too
close, and you’ll be a crispy criminal. The life of crime is dangerous
and risky. Even if you don’t get killed or severely hurt, the cops will
be after you all the time.
That’s why patience is important. You can drive around recklessly all
you want, but you’ll constantly have the cops on your tail, interfering
with your assigned job and the points you’ll need to get to the next
level. The easiest way to get the cops after you is by running over
people or crashing into a squad car, and, unless you’re sadistic, you
usually run over people accidentally because of reckless driving.
It can take as long as two hours to achieve one million points and
proceed to the second level. Later on, you’ll need three million, which
can take as long as five to six hours to achieve. This is somewhat
frustrating because you can’t save your game during levels. Since the
game comes with a Windows 95 version you can multitask, so you don’t
have to tie up your PC playing the game, but if your system crashes,
you’re out of luck.
GTA is fun, and it has some excellent features. Vehicles all have
appropriate physics. They steer, brake, accelerate, and handle like you
might expect. Sports cars can stop and turn on a dime, but aren’t very
durable (if your car takes too much damage, it won’t run properly and
might even explode), while trucks have a large turning radius and take a
long time to get up to speed, but are fairly durable. Small details -
like the beeping sound a truck makes when it backs up, the various
engine sounds, or the way pedestrians scream and run if you drive on the
sidewalk - add to GTA’s cool factor.
Once you get good at driving the cars, especially the fast sports cars,
you can really zip through traffic. On roadways, if you gently tap the
turn buttons, you can change lanes to avoid traffic without compensating
for recentering the car, since it does so for you automatically. That
makes a big difference when you’re speeding down one of the multilane
interstates. Another feature that really helps is how the perspective
zooms in and out, determined by your rate of speed - it zooms in when
you’re going slow and out when you’re going fast to expand your field of
vision. The only flaw with this technique is that it doesn’t always
zoom in right away, so a tall building can block the view of your car
until it does.
GTA is a good game that is highly recommended at a bargain price, but
won’t win any awards. Wanna-be sociopaths who can deal with the
shortcomings will have a lot of fun, and if you could save games within
levels, it would come even more highly recommended.
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Grand Theft Auto II
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GTA2 retained the top-down viewpoint of GTA, as well as the
car-stealing/telephone-answering formula of the original. The player has
the ability to explore cities on foot or in various vehicles. The aim
is to achieve a certain score. On achieving this goal the player then
can proceed to the next level. Doing missions awards the player more
points than any other method but are not essential for completion of the
game.
A new feature introduced in GTA2 was doing missions for separate gangs,
of which there are two new gangs for each of the three levels of the
game, and one faction which is present in all levels. Being employed by
one gang can cause distrust from others (working for gang #1 will incur
the wrath of gang #2, working for gang #2 will cause enmity with gang
#3, et cetera). In the original GTA, only the local police pursued the
player. In GTA2, SWAT teams, as well as two new law enforcement
agencies, Special Agents and the army, can begin chasing the player as
his or her wanted level increases.
GTA2 also included a saving technique that improved upon that of the
original GTA, which saved only when finishing a city. If the player
entered a church with $50000, a voice announced "Hallelujah! Another
soul saved!". This notified the player that the game had been saved. If
the player did not have enough money, the voice would say "Damnation! No
donation, no salvation!" The "safe house" feature would become standard
and expanded upon in later GTA games, although saving would become free
of cost.
Other minor improvements pertain to city activity. Passing vehicles and
pedestrians are no longer cosmetic parts of the environment, but
actually play a more significant role in gameplay. Sometimes pedestrians
would occasionally enter and ride in taxis. The game is also noted for
the emergent behavior of its non-player characters. Pedestrians, gang
members and the police would occasionally engage in fights, and there
are even other carjackers (Green sweater) and muggers (Red sweater) in
the city.[5]
The PlayStation version of Grand Theft Auto 2 is noticeably toned down
from its PC counterpart, with lower quotas for the number of kills
needed in rampage style missions, and containing no voice acting in the
saving interface. The port also includes an unusual feature wherein the
player’s car will explode after the player runs over a large number of
gang members. One level was also changed. Instead of the player tricking
civilians into entering a bus to drive them to a meat processing plant
to be cannibalized, the victims are Hare Krishna gang members.
As is the case with the original Grand Theft Auto and GTA London: 1969,
the player receives bonuses for running over certain people with car
without stopping or braking. A string of Elvis impersonators are
sometimes spotted walking the streets. Their deaths are awarded with a
large money bonus, followed by the bold words "ELVIS HAS LEFT THE
BUILDING".
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Grand Theft Auto III
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Mob bosses need favors, crooked cops need help, the street gangs want
you dead; so to compensate you’ll have to rob, steal, and kill in order
to stay alive, while using your resources to track down the woman who
betrayed you and earn your rightful revenge. But that’s all in a day’s
work in Rockstar Games’ ambitious PS2 sequel, Grand Theft Auto III.
Developed by DMA Design, GTA3 is the first installment of the series to
utilize a fully three-dimensional living city with open environments and
non-linear gameplay. Additional features include a cast of hundreds of
different characters, more than 50 types of vehicles, three hours of
professionally recorded music, and a huge array of deadly street
weapons.
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Grand Theft Auto Vice City
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Grand Theft Auto: Vice City — It\’s the mid-1980s and Tommy Vercetti has
just gotten out of jail. He\’s gone to Vice City for a new job but
he\’s been set up. Now every player in the city wants a piece of him —
mobsters, bikers, crooked politicians, everyone. Tommy\’s only hope is
to take them all out and run the city himself. New camera angles like
the over-the-shoulder view Infinite delights and degradations to choose
from, as you fight to take over Vice City!
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Grand Theft Auto San Andreas
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The follow-up to Grand Theft Auto III and Grand Theft Auto: Vice City.
This time around, developer Rockstar North and publisher Rockstar take
players to the state of San Andreas..
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Grand Theft Auto I UnderGround