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    جميع العاب Gta

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    مصطفى عابدين

    المساهمات : 12
    تاريخ التسجيل : 03/06/2010

    جميع العاب Gta

    مُساهمة  مصطفى عابدين في الجمعة يونيو 04, 2010 3:24 am



    Quote:
    Info:
    t’s hard to say why Grand Theft Auto is so much fun to play, since many
    people seem to get bored with it quickly. The simplicity of the gameplay
    might be one factor: You spend most of your time driving a little car
    through city streets, collecting points for committing crimes. It might
    sound like a good time initially, but for how long? For many, the answer
    will be "not very long."
    So what type of gamer will enjoy GTA? Let’s reflect on your childhood
    for the answer. First, did you like Hot Wheels and Matchbox cars a lot
    when you were a kid? Second, did you spend most of your time ramming the
    aforementioned toy cars into one another and lighting them on fire?If
    you answered "yes" to these questions, there’s a good chance you’ll
    enjoy .
    But enough psychoanalysis. Sure, it’s fun to cruise around the cities in
    GTA, running over innocent pedestrians and hijacking cars, then using
    them to crash into others for points. But your real purpose in the game
    is trying to get noticed by the local crime syndicate. To do that, you
    must successfully complete jobs for big points. Get enough points, and
    you’ll advance to the next level and go on to other cities and bigger
    jobs. The more successful you are, the more difficult the jobs get. Some
    will be in multiple parts; others will have a time limit. And just
    because you work for the wrong side of the law doesn’t mean you’re safe
    from harm. Blow up a car with a rocket launcher while standing too
    close, and you’ll be a crispy criminal. The life of crime is dangerous
    and risky. Even if you don’t get killed or severely hurt, the cops will
    be after you all the time.
    That’s why patience is important. You can drive around recklessly all
    you want, but you’ll constantly have the cops on your tail, interfering
    with your assigned job and the points you’ll need to get to the next
    level. The easiest way to get the cops after you is by running over
    people or crashing into a squad car, and, unless you’re sadistic, you
    usually run over people accidentally because of reckless driving.
    It can take as long as two hours to achieve one million points and
    proceed to the second level. Later on, you’ll need three million, which
    can take as long as five to six hours to achieve. This is somewhat
    frustrating because you can’t save your game during levels. Since the
    game comes with a Windows 95 version you can multitask, so you don’t
    have to tie up your PC playing the game, but if your system crashes,
    you’re out of luck.
    GTA is fun, and it has some excellent features. Vehicles all have
    appropriate physics. They steer, brake, accelerate, and handle like you
    might expect. Sports cars can stop and turn on a dime, but aren’t very
    durable (if your car takes too much damage, it won’t run properly and
    might even explode), while trucks have a large turning radius and take a
    long time to get up to speed, but are fairly durable. Small details -
    like the beeping sound a truck makes when it backs up, the various
    engine sounds, or the way pedestrians scream and run if you drive on the
    sidewalk - add to GTA’s cool factor.
    Once you get good at driving the cars, especially the fast sports cars,
    you can really zip through traffic. On roadways, if you gently tap the
    turn buttons, you can change lanes to avoid traffic without compensating
    for recentering the car, since it does so for you automatically. That
    makes a big difference when you’re speeding down one of the multilane
    interstates. Another feature that really helps is how the perspective
    zooms in and out, determined by your rate of speed - it zooms in when
    you’re going slow and out when you’re going fast to expand your field of
    vision. The only flaw with this technique is that it doesn’t always
    zoom in right away, so a tall building can block the view of your car
    until it does.
    GTA is a good game that is highly recommended at a bargain price, but
    won’t win any awards. Wanna-be sociopaths who can deal with the
    shortcomings will have a lot of fun, and if you could save games within
    levels, it would come even more highly recommended.
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    Grand Theft Auto II

    Quote:
    GTA2 retained the top-down viewpoint of GTA, as well as the
    car-stealing/telephone-answering formula of the original. The player has
    the ability to explore cities on foot or in various vehicles. The aim
    is to achieve a certain score. On achieving this goal the player then
    can proceed to the next level. Doing missions awards the player more
    points than any other method but are not essential for completion of the
    game.
    A new feature introduced in GTA2 was doing missions for separate gangs,
    of which there are two new gangs for each of the three levels of the
    game, and one faction which is present in all levels. Being employed by
    one gang can cause distrust from others (working for gang #1 will incur
    the wrath of gang #2, working for gang #2 will cause enmity with gang
    #3, et cetera). In the original GTA, only the local police pursued the
    player. In GTA2, SWAT teams, as well as two new law enforcement
    agencies, Special Agents and the army, can begin chasing the player as
    his or her wanted level increases.
    GTA2 also included a saving technique that improved upon that of the
    original GTA, which saved only when finishing a city. If the player
    entered a church with $50000, a voice announced "Hallelujah! Another
    soul saved!". This notified the player that the game had been saved. If
    the player did not have enough money, the voice would say "Damnation! No
    donation, no salvation!" The "safe house" feature would become standard
    and expanded upon in later GTA games, although saving would become free
    of cost.
    Other minor improvements pertain to city activity. Passing vehicles and
    pedestrians are no longer cosmetic parts of the environment, but
    actually play a more significant role in gameplay. Sometimes pedestrians
    would occasionally enter and ride in taxis. The game is also noted for
    the emergent behavior of its non-player characters. Pedestrians, gang
    members and the police would occasionally engage in fights, and there
    are even other carjackers (Green sweater) and muggers (Red sweater) in
    the city.[5]
    The PlayStation version of Grand Theft Auto 2 is noticeably toned down
    from its PC counterpart, with lower quotas for the number of kills
    needed in rampage style missions, and containing no voice acting in the
    saving interface. The port also includes an unusual feature wherein the
    player’s car will explode after the player runs over a large number of
    gang members. One level was also changed. Instead of the player tricking
    civilians into entering a bus to drive them to a meat processing plant
    to be cannibalized, the victims are Hare Krishna gang members.
    As is the case with the original Grand Theft Auto and GTA London: 1969,
    the player receives bonuses for running over certain people with car
    without stopping or braking. A string of Elvis impersonators are
    sometimes spotted walking the streets. Their deaths are awarded with a
    large money bonus, followed by the bold words "ELVIS HAS LEFT THE
    BUILDING".
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    *************************************
    Grand Theft Auto III

    Quote:
    Mob bosses need favors, crooked cops need help, the street gangs want
    you dead; so to compensate you’ll have to rob, steal, and kill in order
    to stay alive, while using your resources to track down the woman who
    betrayed you and earn your rightful revenge. But that’s all in a day’s
    work in Rockstar Games’ ambitious PS2 sequel, Grand Theft Auto III.
    Developed by DMA Design, GTA3 is the first installment of the series to
    utilize a fully three-dimensional living city with open environments and
    non-linear gameplay. Additional features include a cast of hundreds of
    different characters, more than 50 types of vehicles, three hours of
    professionally recorded music, and a huge array of deadly street
    weapons.
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    **************************************
    Grand Theft Auto Vice City



    Quote:
    Grand Theft Auto: Vice City — It\’s the mid-1980s and Tommy Vercetti has
    just gotten out of jail. He\’s gone to Vice City for a new job but
    he\’s been set up. Now every player in the city wants a piece of him —
    mobsters, bikers, crooked politicians, everyone. Tommy\’s only hope is
    to take them all out and run the city himself. New camera angles like
    the over-the-shoulder view Infinite delights and degradations to choose
    from, as you fight to take over Vice City!
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    *************************************
    Grand Theft Auto San Andreas

    Quote:
    The follow-up to Grand Theft Auto III and Grand Theft Auto: Vice City.
    This time around, developer Rockstar North and publisher Rockstar take
    players to the state of San Andreas..
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    Grand Theft Auto I UnderGround


      الوقت/التاريخ الآن هو الإثنين أكتوبر 23, 2017 8:22 pm